Looking at how popular some games are nowadays they are popular because of the great storyline, characters and amount of interaction within the game. I found that through the games i've played the storyline is most important because thats what draws a person into playing. If theres no great storyline then theres no great depth of interaction during game play.
The final fantasy games is one example. And one of the most popular final fantasy games is Final fantasy 7. Everywhere i look theres fanart, cosplays and people talking about Final fantasy 7. A couple of days ago i watched Final fantasy 7: Advent children and i can see why the movie alone was good. But the game itself is better because of the storyline as well as the game play that keeps us hooked til the very end. And because of the success with Final fantasy 7, theres a prequel called 'Final fantasy 7: Crisis core'. Although i havent played it, it is still as popular as the original.
As a player i would like to make the story happen rather than let it happen to me. If you can do that then the game will be more interesting because you dont know who its going to affect the end of the game. Like on Disgaea: hour of darkness, depending on what you do during gameplay will determain how the game will end. MMORPGs like World of warcraft are different, because there is no storyline, you just play how you want to although your doing quests and fighting monsters. My answer for the last question: "Is call of duty a war story?" is: I have no idea. I don't like games like that. So i am going to take a random guess and say that it is because of the title.
Sunday, 30 November 2008
Saturday, 22 November 2008
7. An introduction to Art directions for games.
An art director is responsible for the appearance and interaction of the game, stretching technical and artistic capabilities. The art director works along side the creative director to define the artistic and stylistic goals for the game. Works with the Art manager to ensure that the artistic side is fully manageable and kept within the budget and schedule. And also the art director works along side the recruitment team to make them an exceptional team.
To me i think that Art direction is an important role, and having read more about being an art director, I have found that the art director gets involved with everything, knowing about the production technologies, aids in visual consistency and creation and maintenance capabilities, oversees production design, supervises art reviews and solves problems during the production and much, much more.
Art direction is similar to other productions like Film, because the way how they both are made from beginning to end are similar, except one requires computers and animation and the other requires a camera and settings. They go through a similar series of developments. Game development goes through: Pre-production, production, Milestones, Nearing completion, Testing, Completion, and Maintenance. More on this at: Wiki- Game development. Whereas film making goes through: Development, Pre-production, post-production, sales and distribution. More on this at: Wiki-film making
The qualities that i need to become an art director isn't impossible, but it is a little out of my reach. Firstly i need to get into the gaming industry and have 5 years experience, leadership experience, A BFA, and instant problem solving More listed at: An Art directors job. These listed are pretty much going to be hard for my to reach, not only do i have to be the best at what i do but i also need to be the best of the best to get a job in the gaming industry as it is competitive to get into.
To me i think that Art direction is an important role, and having read more about being an art director, I have found that the art director gets involved with everything, knowing about the production technologies, aids in visual consistency and creation and maintenance capabilities, oversees production design, supervises art reviews and solves problems during the production and much, much more.
Art direction is similar to other productions like Film, because the way how they both are made from beginning to end are similar, except one requires computers and animation and the other requires a camera and settings. They go through a similar series of developments. Game development goes through: Pre-production, production, Milestones, Nearing completion, Testing, Completion, and Maintenance. More on this at: Wiki- Game development. Whereas film making goes through: Development, Pre-production, post-production, sales and distribution. More on this at: Wiki-film making
The qualities that i need to become an art director isn't impossible, but it is a little out of my reach. Firstly i need to get into the gaming industry and have 5 years experience, leadership experience, A BFA, and instant problem solving More listed at: An Art directors job. These listed are pretty much going to be hard for my to reach, not only do i have to be the best at what i do but i also need to be the best of the best to get a job in the gaming industry as it is competitive to get into.
Wednesday, 19 November 2008
6. Introduction to game design
Game play is what the player interacts with and experiences during the game. It's basically what the player does whilst playing. Game play has developed from video games to the more traditional type of game forms.
Atari, Nintendo, EA games/Sports, on-line systems are all leading and popular companies in game design. Since computer games started they have been producing great games. Game design has evolved a lot since the beginning. The programmer was often designing game play, Atari often did this with many of their titles. Beforehand one person could create an entire game alone but since games became more complex to make and create there was now a new position of 'level designer'. Because of this more people were employed to create the vast design of a game.
Now they are many jobs that are there to create a level in a game. Level designers or map designers individually construct the game play. Not all games have the same design patterns. Some games may have a 2d base some may have 3d.
Whats important to me when i play games is that the game itself has to be interesting. Like World of warcraft, the maps are simple for me to follow, theres plenty to do in terms of quests and interaction with creatures and other players. I find that the design of the game and the game play itself to be most important, because without them the game is pretty much boring.
Atari, Nintendo, EA games/Sports, on-line systems are all leading and popular companies in game design. Since computer games started they have been producing great games. Game design has evolved a lot since the beginning. The programmer was often designing game play, Atari often did this with many of their titles. Beforehand one person could create an entire game alone but since games became more complex to make and create there was now a new position of 'level designer'. Because of this more people were employed to create the vast design of a game.
Now they are many jobs that are there to create a level in a game. Level designers or map designers individually construct the game play. Not all games have the same design patterns. Some games may have a 2d base some may have 3d.
Whats important to me when i play games is that the game itself has to be interesting. Like World of warcraft, the maps are simple for me to follow, theres plenty to do in terms of quests and interaction with creatures and other players. I find that the design of the game and the game play itself to be most important, because without them the game is pretty much boring.
Wednesday, 12 November 2008
4/5.Writing about games
When reviewers are writing an article in the gaming industry, and like many other companies like those producing magazines, have a limited time to write their article in. Reviewers watch demos of games that have been brought in by companies who want to sell their game, watch and review. Their wages are paid by the magazine company they work for.
I think that the ranking of the game at the end of a review shows an opinion of what that person thinks of the game. I think its encouraging and helps those who are thinking about putting the game have a better overview of how good the game play is.
I think that NGJ is a good thing. Like the Nintendo magazine it opens a new window in the world of gaming. It shows the latest games and which are the best ones to look out for. The reviews are encouraging as they go into a little depth of the game and tries to sell it to you. One of the best places to go for gaming reviews online are usually in forums. People can come together and share their views of the game and discuss what was good and what was bad about the game.
I feel that my writing could be that little bit better. I'm not entirely use to writing and reviewing games I am learning more as the weeks go by and i am hoping to be able to create a good review of my tasks.
I think that the ranking of the game at the end of a review shows an opinion of what that person thinks of the game. I think its encouraging and helps those who are thinking about putting the game have a better overview of how good the game play is.
I think that NGJ is a good thing. Like the Nintendo magazine it opens a new window in the world of gaming. It shows the latest games and which are the best ones to look out for. The reviews are encouraging as they go into a little depth of the game and tries to sell it to you. One of the best places to go for gaming reviews online are usually in forums. People can come together and share their views of the game and discuss what was good and what was bad about the game.
I feel that my writing could be that little bit better. I'm not entirely use to writing and reviewing games I am learning more as the weeks go by and i am hoping to be able to create a good review of my tasks.
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