Saturday, 22 November 2008

7. An introduction to Art directions for games.

An art director is responsible for the appearance and interaction of the game, stretching technical and artistic capabilities. The art director works along side the creative director to define the artistic and stylistic goals for the game. Works with the Art manager to ensure that the artistic side is fully manageable and kept within the budget and schedule. And also the art director works along side the recruitment team to make them an exceptional team.

To me i think that Art direction is an important role, and having read more about being an art director, I have found that the art director gets involved with everything, knowing about the production technologies, aids in visual consistency and creation and maintenance capabilities, oversees production design, supervises art reviews and solves problems during the production and much, much more.

Art direction is similar to other productions like Film, because the way how they both are made from beginning to end are similar, except one requires computers and animation and the other requires a camera and settings. They go through a similar series of developments. Game development goes through: Pre-production, production, Milestones, Nearing completion, Testing, Completion, and Maintenance. More on this at: Wiki- Game development. Whereas film making goes through: Development, Pre-production, post-production, sales and distribution. More on this at: Wiki-film making

The qualities that i need to become an art director isn't impossible, but it is a little out of my reach. Firstly i need to get into the gaming industry and have 5 years experience, leadership experience, A BFA, and instant problem solving More listed at: An Art directors job. These listed are pretty much going to be hard for my to reach, not only do i have to be the best at what i do but i also need to be the best of the best to get a job in the gaming industry as it is competitive to get into.

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