A lot of students are going to be now saying: 'Since taking game art i now appreciate and understand how much goes into special effects in movies and games'.
Well along them lines anyway.
Before coming to uni i only knew so little of what went into the special effects in movies and even how the movie was made. Dvds i had with special features? Never touched them. I refused to see how the movie was made and how they did the special effects because it would spoil this special feeling i had towards the movie. Since we watched the special features in Black hawk down last year, i find myself more intrigued to go through my entire dvd collection and watch the ones with special features. Now i know how the special effects are done, i can't watch a movie without yelling at the tv 'as if i have to be that good', 'that is insane', 'that's gotta take forever to do' and 'check out the textures'.
One movie was interesting because you would see most of the special effects since they hadn't been filled in yet. Unfortunately it was a pirate copy but it just showed you how much special effects went in a movie.
Games are completely different. Although i was and still am scared of playing them i now see them in a completely new light. EVERYTHING is pain-staking made. Learning from first hand i found how the characters, environment and odd objects are made. But there is more to it that making and colouring, theres lighting, cameras, rigging, animation, the list is endless. With every game i have played recently i have been looking at repeated textures, which are high and low poly characters and environments.
Some of that may of made sense but to summarise:
I have been looking at movies and games in more depth of how it's made, looking at special features on dvd's, and i don't play games anymore because I'm more interested in repeated textures.